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Published Games

Sea Battle

PROJECT SUMMARY

Sea Battle is an original 2D shoot em' up game created within Unity using C# to demonstrate my knowledge of creating a 2D game from scratch, including all of the music and SFX.


Some features include:

  • Variables

  • Coroutines

  • Namespaces

  • Loops

  • Scope

  • Single Responsibility Classes

  • Unity UI

  • Animations

  • Inputs

Apple Man

PROJECT SUMMARY

This game was developed during the Games For Love Game Jam in March of 2021. The theme was Pixel Arcade. Apple Man is a 2D platformer that has the player take control of an apple that has been separated from his family.

This game jam was an online format. All the team members worked remotely. Our team used Github for version control.

My part in this project was to get the enemy's behavior working as intended. I accomplished this through the use of utilizing Unity scriptable objects to govern their states and functionality. 

This game won first place in the game jam.

Cinematic Cutscene

PROJECT SUMMARY

This project was created to showcase the Unity Cinemachine, Animator, and Timeline.

Some of the features in this project are:

  • Cinemachine Virtual Cameras

    • Blend List​

    • Point of View

    • 3rd Person Orbital

  • Timeline Tracks​

  • Post Processing Effects

  • Ship Movement using the W, A, S, D keys

  • Ability to speed up T key, and slow G key

  • Switch cameras using the R key

  • Background music and Audio Effects

Learning is Fun

PROJECT SUMMARY

This project was created to showcase the UI system in Unity. This game was created entirely using UI elements. 

Some of the features in this project are:

  • Buttons

  • Input Fields​

  • Draggable objects

  • Sliders

  • Dropdown menu

  • Background music and Audio Effects

  • Individual audio controls

  • Brightness control

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