top of page

Published Games

Sea Battle

PROJECT SUMMARY

Sea Battle is an original 2D shoot em' up game created within Unity using C# to demonstrate my knowledge of creating a 2D game from scratch, including all of the music and SFX.


Some features include:​

  • Variables

  • Coroutines

  • Namespaces

  • Loops

  • Scope

  • Single Responsibility Classes

  • Unity UI

  • Animations

  • Inputs

Apple Man

PROJECT SUMMARY

This game was developed during the Games For Love Game Jam in March of 2021. The theme was Pixel Arcade. Apple Man is a 2D platformer that has the player take control of an apple that has been separated from his family.

​

This game jam was an online format. All the team members worked remotely. Our team used Github for version control.

​

My part in this project was to get the enemy's behavior working as intended. I accomplished this through the use of utilizing Unity scriptable objects to govern their states and functionality. 

​

This game won first place in the game jam.

Cinematic Cutscene

PROJECT SUMMARY

This project was created to showcase the Unity Cinemachine, Animator, and Timeline.

​

Some of the features in this project are:

  • Cinemachine Virtual Cameras

    • Blend List​

    • Point of View

    • 3rd Person Orbital

  • Timeline Tracks​

  • Post Processing Effects

  • Ship Movement using the W, A, S, D keys

  • Ability to speed up T key, and slow G key

  • Switch cameras using the R key

  • Background music and Audio Effects

Learning is Fun

PROJECT SUMMARY

This project was created to showcase the UI system in Unity. This game was created entirely using UI elements. 

​

Some of the features in this project are:

  • Buttons

  • Input Fields​

  • Draggable objects

  • Sliders

  • Dropdown menu

  • Background music and Audio Effects

  • Individual audio controls

  • Brightness control

Timothy Janssen © 2026 - All Rights Reserved

bottom of page